Immense Simulations, Wood Mackenzie, Sony, Channel 4, BBC, Warner Bros
I started in fast-moving studios where deadlines were tight and standards high.
Six years freelancing sharpened my instincts; balancing pipeline, client relationships, and end-to-end delivery.
Startups deepened my appetite for creative problem-solving, new technologies, and the persistence to will products into life.
Over the last five years, I've worked closely with teams and specialists to blend design & engineering into elegant, scalable solutions.
I'm often the bridge between design and engineering, turning design intent into working product, and technical constraints into better design decisions.
With both a strong design pedigree and technical expertise, I'm as comfortable refining UI interactions as I am building robust implementation behind them.
I do my best work leading small, sharp, multi-disciplinary teams through complex full-stack products; reducing noise whilst improving both design consistency and delivery.
"There's a technique that's gaining traction. One that satisfies our RWD wish list, yet allows us to slash our design-build overhead. The secret, the humble em."
Working with people can be hard. But get it right, and you'll be able to produce stunning work smarter and quicker than ever before. With methodologies such as agile and lean influencing how design teams work, interesting challenges lie ahead.