Immense Simulations, Wood Mackenzie, Sony, Channel 4, BBC, Warner Bros
Throughout my career I've worked across diverse environments. From small studios demanding fast-paced execution, hands-on cross-discipline delivery to large agencies handling high-profile briefs, intense pitches and leadership.
Six years of freelancing sharpened my business acumen. There was no safety net; I had to execute while maintaining a steady pipeline and managing clients solo. It was an eye-opening!
While working with startups immersed me in creative problem-solving, new technologies and the work ethic to will digital products into life.
For the past five years, I’ve shifted how I work with clients. Now, I typically contract. Effortlessly integrating into teams, imbibing knowledge from domain specialists; I successfully blend design & engineering to build bold ideas with clean, testable code.
Leading multi-disciplinary teams across complex, full-stack applications. I can be the magic sauce — the bridge between smooth technical implementation and design. Skipping the pain of misinterpretation and endless feedback loops.
Primarily frontend-focused, I often evolve to inform product design over time. A transition that delivers tangible benefits: higher design consistency and faster execution.
I thrive in small, highly skilled teams: moving faster and building better.
"There's a technique that's gaining traction. One that satisfies our RWD wish list, yet allows us to slash our design-build overhead. The secret, the humble em."
Working with people can be hard. But get it right, and you'll be able to produce stunning work smarter and quicker than ever before. With methodologies such as agile and lean influencing how design teams work, interesting challenges lie ahead.